Home
Blog
Documentation
Pricing
Sign in
Sign up
Changelog: May 13
Friday update: here's what's new! FlatGeobuf and fixes and features.
👆 Fresh content!
Using folders to organize your map data
Nestable, nameable, hidable folders are a great way to organize your maps.
Changelog: May 2
Announcing XYZ layer support, faster collaboration, faster API, edit feature IDs, and better polygon rendering.
Changelog: April 25
Just another Monday, with some improvements, fixes, and commentary!
Announcing Placemark
Announcing a big new feature: the sign up button.
Engineering round up: Optimization
How we make Placemark faster, so you can make maps faster.
Placemark on the Geomob Podcast
A fun conversation with Ed Freyfogle about geo and business
The evolution of data-parsing leniency in Placemark
Accepting not-quite-valid data so you can make maps instead of fixing XML.
It's still too hard to make maps
It's too hard to make a map. It's also hard to say what making a map is.
2021 Map technology in review
From image formats to satellites, what seemed inspiring in geospatial technology this year.
Why we switched to Webflow
Why it might be a good idea to build your marketing site with a different technology stack than the one your application uses.
Maps, a decade later
Why maps are still interesting in 2021
Keeping the bugs away
How we use error logging, code analytics, uptime monitoring, and continuous deployment to power map editing tools you can rely on.
Escaping engineering FOMO
How to stop worrying about using the fastest web framework and just ship the thing.
Good magic with TypeScript
Some of our favorite open source modules that perfectly work with TypeScript and make our lives happier.
Engineering round up
From DNS to SQL to design, here's what's been changing with the Placemark map editor.
Choosing atoms
This is one of those hard-to-pin-down engineering concepts of how to shape your data, which trickles into the whole system design.
Values
Here are the goals and principles we're keeping in mind, building this geospatial application.
Thoughts on Collaboration
How we use Replicache to power real-time, multiplayer, collaborative map editing.
Tech brief: JSON Pointer
How JSON pointer lets you target and modify certain parts of JSON objects, and how this can be really useful for GeoJSON.
GitHub issues-only project management
My thoughts on why project management applications are often overkill, and using simple tools forces you to adopt more efficient practices as a small team.
Components: react-aria
Here's why we use react-aria, a React component library made by Adobe and focused on control and accessibility.
Hosting: Render
Here's why we use Render, instead of options like AWS, to host our map editor.
The application stack: Blitz
There are lots of different ways to build a web application. It's about choosing the one that fits your problem area - here's why I ended up with Blitz.js, a level on top of Next.js, for Placemark.
Stack thinking
Here's my framework for how to think about some fundamental choices I have to make when building a company.